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‘Beyblade Evolution’Is The 3DS RPG No One’s Talking About

‘Beyblade Evolution’Is The 3DS RPG No One’s Talking About

Beyblade Evolution offers an intricate RPG challenge on 3DS for fans of both role-play and metal battling spinning tops.

We see most games coming these days. Either the marketing and PR machine does its job or we hear about them on fine sites like these. However, there’s an extremely rare breed of game that lurks underneath the radar of both blockbuster promotion and indie novelty. The sleeper hit is generally less immediately impressive that its more showy competitors. They are different for everyone but most of us have those games nobody else rates that people have enjoyed immensely. In the house it’s Go Vacation, in others it’s Crackdown or possibly games like Tumble and Mutant Mudds.

Beyblade Evolution promises to be another hidden gem, nonetheless it was just recently that I realized why. I’ve spent a week previewing the overall game, and what starts as a cartoon-toy funded combat game quickly evolved into a completely fledged RPG experience.

This appears like something of a stretch I know, but I have good reason. The game revolves around a cyclical story where the ball player grinds through some battles to gather and customize an ever growing set of Beyblade spinning tops. That is essentially an event system with almost endless possibilities.

Beyblades in the real world is interesting because you can mix and match different physical elements to adjust how a spinning tops perform in the arena. The quantity of momentum, movement, defense and attack are typical controlled in great detail by some parts that slot together.

So rather than equipping Armour or Weapons or Magic in the overall game, players instead deck out their party of Beyblades with various Spin Tracks, Tips, Spin Gears and Bases. Each item has detailed stats and needs to be carefully used to achieve a well rounded set of hero Beyblades since the attack, defense and stamina types.

These are then called upon in various battle encounters. Each one features a different location that specifies how a Beyblades behave and which tactics will work. Each enemy fights with a particular Beyblade which needs to be considered in context of the stadium to choose the best opponent from your party of tops.

uncaptioned Perhaps a good thing about these stripped down RPG mechanics is that there isn’t to endure endless dialogue about different characters liking or not liking, fancying or not fancying each other. Thank heavens!

The battles are typical played out in real time, with the 3DS gyroscope being called upon to ascertain just how much momentum you start the fight with. You can then target and fire Spirit attacks which, if landed correctly, raise your all important momentum (energy).

So there you have it. This having dawned upon me I suddenly saw the overall game in an entire new light. While my children like it due to the cartoons and toys, I have an entire other accept the game. Now I can’t wait to get my hands on the finished product and test out the AR battle features and multi-player modes.

Still not convinced? I recorded my first few days with the overall game so you might sample the RPG delights first hand here:

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